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The Creator and the Cosmos: How the Greatest Scientific Discoveries of the Century Reveal God (Paperback) newly tagged "design"

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"THE HEAVENS ARE TELLING THE GLORY OF GOD; AND THE FIRMAMENT PROCLAIMS HIS HANDIWORK."-Psalm 19:1

Few of us can venture outside on a clear, dark night and not pause for a silent, reflective look at the stars. For countless centuries people have felt a sense of wonder about the heavens. How did our universe come into being? Has it always been here? Is our existence due to random chance or supernatural design? Is God "out there"? If so, what is He like?

Traditionally, the church has answered such questions with Scripture, while science has contributed theories and formulas of its own. Torn between a deep respect for church doctrines and an intellectual need for answers that support what their senses are telling them, many Christians have avoided such discussions altogether.

Actually, the two sides are no longer that far apart. In The Creator and the Cosmos, astrophysicist Dr. Hugh Ross explains how recent scientific measurements of the universe have clearly pointed to the existence of God. Whether you're looking for scientific support for your faith or new reasons to believe, The Creator and the Cosmos will enable you to see the Creator for yourself.

"A compelling summary of scientific evidence that supports belief in God and the Word of God, written on a level even the non-technically trained lay person can understand."-Walter L. Bradley, professor and head of the Department of Mechanical Engineering, Texas A&M University

"In The Creator and the Cosmos, Dr. Hugh Ross shows how recent cosmological discoveries clearly indicate the universe was created with many characteristics fine-tuned for our life. Though many scientists may resist the logical conclusion, the Creator implied by the scientific evidence is exactly consistent with the God revealed in the Bible."-Dr. Kyle M. Cudworth, Yerkes Observatory, University of Chicago

"The Creator and the Cosmos constitutes a remarkable journey through the most recent scientific findings, providing overwhelming support for design in our universe. Dr. Ross has documented the evidence for design in our universe in such a thorough yet readable style that it will prove to be of great value both to the science student as well as to the interested layperson."-Dr. David H. Rogstad, physicist, Caltech Jet Propulsion Laboratory TABLE OF CONTENTS: Chapter 1: The Awe-Inspiring Night Sky Chapter 2: My Skeptical Inquiry Chapter 3: The Discovery of the Century Chapter 4: The Matter Mystery Chapter 5: The Beautiful Fit Chapter 6: Einstein's Challenge Chapter 7: Closing Loopholes-Round One Chapter 8: Closing Loopholes-Round Two Chapter 9: Science Discovers Time Before Time Chapter 10: A God Outside of Time, But Knowable Chapter 11: A Brief Look at A Brief History of Time Chapter 12: A Modern-Day Goliath Chapter 13: The Divine Watchmaker Chapter 14: A "Just Right" Universe Chapter 15: Earth-The Place for Life Chapter 16: Building Life Chapter 17: Extra-Dimensional Power Chapter 18: The Point


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Boat Naming Made Simple (Paperback) newly tagged "design"

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After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in.


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Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series) (Kindle Edition) newly tagged "design"

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The Definitive Guide to Windows API Programming, Fully Updated for Windows 7, Windows Server 2008, and Windows Vista

Windows System Programming, Fourth Edition, now contains extensive new coverage of 64-bit programming, parallelism, multicore systems, and many other crucial topics. Johnson Hart’s robust code examples have been updated and streamlined throughout. They have been debugged and tested in both 32-bit and 64-bit versions, on single and multiprocessor systems, and under Windows 7, Vista, Server 2008, and Windows XP. To clarify program operation, sample programs are now illustrated with dozens of screenshots.

Hart systematically covers Windows externals at the API level, presenting practical coverage of all the services Windows programmers need, and emphasizing how Windows functions actually behave and interact in real-world applications. Hart begins with features used in single-process applications and gradually progresses to more sophisticated functions and multithreaded environments. Topics covered include file systems, memory management, exceptions, processes, threads, synchronization, interprocess communication, Windows services, and security.

New coverage in this edition includes

Leveraging parallelism and maximizing performance in multicore systemsPromoting source code portability and application interoperability across Windows, Linux, and UNIXUsing 64-bit address spaces and ensuring 64-bit/32-bit portabilityImproving performance and scalability using threads, thread pools, and completion portsTechniques to improve program reliability and performance in all systemsWindows performance-enhancing API features available starting with Windows Vista, such as slim reader/writer locks and condition variables

A companion Web site, jmhartsoftware.com, contains all sample code, Visual Studio projects, additional examples, errata, reader comments, and Windows commentary and discussion.


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BeadStyle (Kindle Edition) newly tagged "design"

Windows 2000 API SuperBible (Paperback) newly tagged "design"

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Following in the tradition of the Win 95 and Win32 NT SuperBibles, this book is a comprehensive reference for all of the APIs needed by the Windows programmer. It is arranged topically with related functions presented in the same chapter. Using relevant examples that are complete and appropriate to the task at hand, the user will be able to see clearly the most effective usage for each function. The user-friendly organization of the book will save programmers valuable time, and negate the need to sift through vendor supplied documentation with is spotty and disorganized.


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Make it so (Paperback) newly marked "design"

Designer, love science fiction (and we all not?) goes next bananas Shedroff and Noessel that beautiful and informative book such as interaction design informs interaction design in the real world science fiction movies. Many movie interfaces are remarkably creative, effective, and useful, and the authors analyze and demolition of more than a century of cinema, to find the best. With dozens of well known examples, they shed light on some of the more difficult aspects of design such as complex futuresystems interface with people. You will find it as useful as all design textbook, but a whole lot more fun. -Run-Alan Cooper, President of ground-breaking interaction design firm Cooper, father of Visual Basic, and author of the inmates of the institution

Shedroff and Noessel are market leaders in their sectors. It is so well researched, pragmatic and entertaining to do. The authors show us that science fiction can not only our visions of the future but helps us design a better future. --Brian David Johnson, futurist and Director, future casting and experience research, Intel Corporation

It was enlightening and refreshing to see that for the first time a book, so deeply explores the contrasts, connections and influences from the realm of fantasy to the real. Shedroff and Noessel created one of the most thorough and insightful studies ever done have, can in this area and from a unique perspective, practical and valuable, which inform not only the comprehensive coverage of the vast number of examples, but also teaching and on the issues that we think applied every day. --Mark Coleran, Visual designers of interfaces for movies (credits include the Bourne Identity, "" the Iceland "and" Lara Croft: Tomb Raider)

Shedroff and Noessel are market leaders in their sectors. It is so well researched, pragmatic and entertaining to do. The authors show us that science fiction can not only our visions of the future but helps us design a better future. --Brian David Johnson, futurist and Director, future casting and experience research, Intel Corporation

It was enlightening and refreshing to see that for the first time a book, so deeply explores the contrasts, connections and influences from the realm of fantasy to the real. Shedroff and Noessel created one of the most thorough and insightful studies ever done have, can in this area and from a unique perspective, practical and valuable, which inform not only the comprehensive coverage of the vast number of examples, but also teaching and on the issues that we think applied every day. --Mark Coleran, Visual designers of interfaces for movies (credits include the Bourne Identity, "" the Iceland "and" Lara Croft: Tomb Raider)

Shedroff and Noessel are market leaders in their sectors. It is so well researched, pragmatic and entertaining to do. The authors show us that science fiction can not only our visions of the future but helps us design a better future. --Brian David Johnson, futurist and Director, future casting and experience research, Intel Corporation

It was enlightening and refreshing to see that for the first time a book, so deeply explores the contrasts, connections and influences from the realm of fantasy to the real. Shedroff and Noessel created one of the most thorough and insightful studies ever done have, can in this area and from a unique perspective, practical and valuable, which inform not only the comprehensive coverage of the vast number of examples, but also teaching and on the issues that we think applied every day. --Mark Coleran, Visual designers of interfaces for movies (credits include the Bourne Identity, "" the Iceland "and" Lara Croft: Tomb Raider)

Nathan Shedroff is a seasoned, professional strategist and serial entrepreneur and a pioneer in the field of experience design, interaction design and information design. He speaks and teaches international and his many books include experience design 1.1, which is important, design, the problem, design strategy in action and the upcoming make it so

Nathan is the Chair of the ground-breaking MBA program in design strategy at California College of the arts in San Francisco. This program prepares the next generation of innovation leaders for a world, the profitable, sustainable, ethical and is really useful. The program combines the perspectives of system thinking, design and integrative thinking, business models, sustainability and generative leadership on a holistic, strategic framework.

He has an MBA in sustainable management from Presidio Graduate School and a Bachelor's degree in industrial design at the Art Center College of design. He joined business and later co-founded with Richard Saul Wurman understanding vivid Studios, a pioneering interactive media company and one of the first Web services companies on the planet. Vivid's trademark helped to establish and validate information architecture through the training of a whole generation of designers in the emerging web industry.

Nathan is on the Board of Directors for Teague and AIGA.

Christopher Noessel, in his job as Managing Director of the ground-breaking interaction design firm Cooper, design products, services, and strategy for the health, financial, and consumer domains, among others. In his role as a practice he helps the generator type of interaction designers, helps to size lead their skills to build and customer projects.

Christopher has done interaction design for more than 20 years (more than ourselves, have called that). He founded a small interaction design agency, where he developed interactive exhibitions and environments for museums and worked, he as Director of information design at international web consultancy MarchFIRST, where he helped the interaction design establish competence center.

Christopher was a founder of graduates from the now passing Intolegend interaction design Institute Ivrea in Ivrea, Italy, where his doctoral thesis project a comprehensive service design for lifelong learners was fresh. The project was presented at the MLearn Conference in London in December 2003. He has helped since the future perspective of the fight against of terrorism as a freelancer, to accommodate built prototypes of upcoming technologies for Microsoft and crafted telehealth devices, the crazy facts of modern medical care in his role at Cooper.

Christopher has written for online publications for many years and interaction design pattern in the book appeared in printed form as co-author of the chapter edited by Simson Garfinkel RFID: applications, security and privacy. His spidey sense goes off at random topics, and this led him to conferences all over the world on a wide range of things, interactive narrative, ethnographic user research, interaction design, sex interactive technologies free-range learn the interface clamp and the future of interaction design and the relationship between science fiction and interface design to speak.


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Compost dyeing and other fermentation dyeing techniques (Kindle Edition) has new "Design"

My current body of work shows the old Prairie, and the companies that dominate the modern horizon inhabited as there once were of native plants, animals and fauna.

I use natural materials and processes, to the progression of the native prairie from its ancient origins up to the present by color, to demonstrate the structure and form. Through the use of natural dyes, ochre pigments of Earth, and rust on cloth, I am able to explore the tension between the natural and the unnatural (artificially).


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Das Medium zu erfinden: Grundsätze des Interaction Design als kulturelle Praxis (Hardcover) hat neu "Design"

Janet H. Murray is an internationally recognized interaction designer and Ivan of all college Dean's Professor in the literature, communication and culture at Georgia Tech, where she worldwide founded one of the first PhD students in digital media and heads the eTV lab, a research group, the prototypes of created advanced digital storytelling environments.

Murray's widely read 1997 book "Hamlet on the holodeck: the future of narrative in cyberspace," inspiration for a generation of digital innovators around the world has been and is ahead of its time in imagine the creative possibilities in the convergence of the calculation and storytelling. The book arose from Murray's work at the with in the 1980's and 1990's years as the Director of digital humanities projects, the storytelling with artificial intelligence and interactive video explored as a Harvard of trained scholar, teaching the world's first course in interactive narrative with students and PhD students.

In 1999, left Murray for Georgia Tech, where she led the redesign of the trainee program in digital media, manage a humanities-oriented courses in interaction design, game design and interactive narrative, and promotion of sustainable project studios as a basis for the training of students practical design. Murray's latest book is "inventing the medium: principles of interaction design as a cultural practice" based on their teaching and research at Georgia Tech, and their observations over the last 10 years of digital media design teams in Atlanta, Hollywood, New York and Silicon Valley. It aims to accelerate the collective process to provide qualified design teams of a common vocabulary expressive and coherent digital artifacts, by offering diverse public and clear design goals for the evaluation, what works on all digital platforms.

In 2010 named Britain's prospect magazine Janet H. Murray renowned one of the world's "Top 10 heads for the digital future."


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Designing For Social Change: Strategies for Community-Based Graphic Design (Design Briefs) (Paperback) newly tagged "design"

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Andrew Shea is a graphic designer and writer. He has taught graphic design at Maryland Institute College of Art, Fordham University, and Parsons The New School for Design, and his writing has appeared on Design Observer, Designer's Review of Books, and Core77.

http://designingforsocialchange.com

http://www.andrewshea.com


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New building has "Design" mobile experience (Hardcover)

The mobile device changed way, how we interact with each other and with the world. The mobile experience is different from the desktop or laptop experience; Mobile applications require a distinct design philosophy and design methods that reflect the unique experience of computing in the world. This book presents an approach to the design of mobile media, which uses the Internet, context-dependent, and media sharing capabilities of mobile devices. It provides the tools that can be used at every stage of building a mobile application, from the design, marketing, as well as real-world examples from industry and research. The described methods apply user centered design processes for mobile devices in a way that the these methods for the mobile experience-the use of systems that includes not on the desk, but in the complex world of spatial and social. The book shows how each project begins with generative research in the practice and want a diverse set of potential users of research and design in the real world what reasons. It then describes methods for rapid prototyping, usability evaluation, field trials and increase bringing solutions to a product on the market. Building mobile experiences evolved from a with course in communication with mobile technology; It is useful for teaching, as well as a reference for mobile app Designer.


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Beginning Electric Guitar Design (Kindle Edition) newly tagged "design"

Darwin on Trial (Paperback) newly tagged "design"

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This is NOT an "anti-evolution" book. This is a PRO-TRUTH book.

This book does NOT deal with hearsay, speculation, dogmatic bias or consensus "science" in regards to... Read more


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Darwin on Trial (Hardcover) newly tagged "design"

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This is NOT an "anti-evolution" book. This is a PRO-TRUTH book.

This book does NOT deal with hearsay, speculation, dogmatic bias or consensus "science" in regards to... Read more


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Bareback: A tomato project (Softcover) has new "Design"

Written and designed by tomato bareback is brilliant. An impressive collection of personal work created and compiled by the members of the world famous London-based art collective, tomatoes.

It was bundled in 1991 as Steve Baker, Michael Horsham, Karl Hyde, Jason Kedgley, Rick Smith, Simon Taylor, Dirk Van Dooran, John Warwicker and Graham Wood her creative talent and began a journey that would be one of the great success stories of the 1990s. Their commercial work includes short films and television commercials, and they have "strategic thinking" for a number of leading companies in Europe, the United States and Japan.

A distillation of the personal work of the group is that in 15 locations in the world in the last 18 months including Brno, bareback, Tokyo and Munich has issued. It is pure cutting edge style and tenor. Bold, enticing images in color and black and white from the pages jump and the eye, while the accompanying text provokes, prods, and pulls the reader request.


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Halloween Cupcakes! Bake, Design & Decorate Spooky Treats (Kindle Edition) newly tagged "design"

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Have a Halloween party coming up? Want to make cupcakes just for fun? This eBook takes you step-by-step through the cupcake-making process from cake to decoration!

What's included:
? 3 different cupcake flavor recipes including chocolate, vanilla, and red velvet! Choose your favorite!
? Our favorite and easy-to-make buttercream recipe
? Complete fondant recipe w/ step-by-step instructions
? Choose either mummy or ghost and discover how to make these Halloween designs!

…Enjoy!


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The natural heritage of Korea has "Design" Dokdo by N/A N/A (unknown binding)

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The eBook Design and Development Guide (Kindle Edition) newly tagged "design"

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While eBook sales continue to increase around the world, the actual layout and presentation of eBooks is in a sorry state. Mangled formatting, defective images, and non-reflowable content are just a few symptoms of the problem. Many publishing houses and independent authors believe that converting an eBook directly from Word, InDesign, or another publishing program will produce a “good enough” eBook. However, poor sales and poor reviews from readers suggests otherwise.

The eBook Design and Development Guide is a technical reference for serious publishers and authors who want to produce professional eBooks with a focus on quality. This guide provides all the technical knowledge of HTML, CSS, EPUB, XML, and KindleGen that is necessary to create your eBook from a source manuscript into an eBook ready for sale at all the major eBook vendors, including the Amazon Kindle Store, Barnes & Noble Nook, Kobo, and the iBookstore.

No prior experience is required and the process of eBook production requires no expensive third-party software. This guide will teach you how to master the following tasks:

• Converting your manuscript into HTML
• Adding hyperlinks, bullets, and tables to your eBook
• Embedding correctly-sized images in your eBook
• Creating a clickable Table of Contents for your eBook
• Adding basic presentation and styling to your eBook with CSS such as font sizing, margins, and indentation
• Embedding fonts in your eBook
• Adding advanced styling to your eBook such as gradients, drop caps, and backgrounds
• Creating a professional EPUB eBook that validates with EpubCheck
• Creating a professional MOBI/KF8 eBook with KindleGen
• Adding metadata into your eBook
• Working with regular expressions for quickly converting an eBook

Additionally, the guide provides a step-by-step walkthrough for a sample conversion of an eBook, as well as some helpful tips on the publishing and marketing process. All HTML, CSS, and EPUB templates are available for immediate use in this guide so you can start making your eBook for Kindle, Barnes & Noble, iBookstore, and all the other major platforms.

This book is a follow-up to the author’s How to Format Your eBook for Kindle, NOOK, Smashwords, and Everything Else with much more details on HTML, CSS, and the EPUB standard. It also explains how to properly design an eBook for the new Kindle Format 8 (KF8) devices such as the Kindle Fire, Kindle Touch, and Paperwhite.

Buy this 65,000-word guide that contains 150 images and 200 code snippets, and you will be able to create professional eBooks that really stand out from the crowd.


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Togetherness. Precious moments designs. PM OF 16 PM16. (Paperback) has new "Design"

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Gift Basket Making in 10 Simple Steps (Kindle Edition) newly tagged "design"

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Hello, I'm Denise Riley. Thank you for your interest in gift basket making. I will teach you how to make incredible gifts that will be remembered and treasured long after they are received.

Making a personalized gift basket for someone that you care about is very thoughtful. When you put your heart and soul into making a gift, it means so much more than a store bought one. Once you get started, you won't be able to stop making incredible gifts for your friends and family. Gift baskets can be made for any occasion and with any budget.

I created a 10 step guideline to help you understand the process to get you started on making beautiful personalized gift baskets. When you're finished making your very first one, I would absolutely love you to send me a photo of it to LearnToMakeAGiftBasket@gmail.com or you can mail it to P.O Box 3781 Beverly Hills, CA 90212. You can even send a video telling me about your experience and who you made the very special gift for. I can't wait to see it!

You will be so proud of yourself after you create your very first gift basket. Good luck and most importantly have lots of fun!!!


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Components and Connections (Paperback) newly tagged "design"

Infographics: The Power of Visual Storytelling (Paperback) newly tagged "design"

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Transform your marketing efforts through the power of visual content

In today's fast-paced environment, you must communicate your message in a concise and engaging way that sets it apart from the noise. Visual content—such as infographics and data visualization—can accomplish this. With DIY functionality, Infographics: The Power of Visual Storytelling will teach you how to find stories in your data, and how to visually communicate and share them with your audience for maximum impact.

Infographics will show you the vast potential to using the communication medium as a marketing tool by creating informative and shareable infographic content.

Learn how to explain an object, idea, or process using strong illustration that captures interest and provides instant clarityDiscover how to unlock interesting stories (in previously buried or boring data) and turn them into visual communications that will help build brands and increase sales

Use the power of visual content to communicate with and engage your audience, capture attention, and expand your market.


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Popular Lies About Graphic Design (Paperback) newly tagged "design"

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Popular Lies About Graphic Design is a slim book that hurls lumps of coal at dozens of the clichés that plague graphic designers each day. Some of the pills dispensed by the New York-based designer Craig Ward are of the bitter variety... But Ward tackles more serious notions--such as the ideas that "longer deadlines lead to better work" and "good ideas don't require budgets"--with the same intensity as seemingly frivolous subjects, like "Comic Sans is the worst typeface ever created."

PRINT Magazine, USA

In Popular Lies About Graphic Design Ward has great fun slipping into the role of our industry's Enfant terrible, juxtaposing his masterfully eye-popping and starkly exquisite typographic skills with contrarian prose that debunks both myths and lies that at one moment step on your toes and the next makes you burst into a deep guttural laugh in the face of our industry's most tired belief systems. inhowse.howdesign.com/featured/popular-lies-about-graphic-design/

Popular Lies About Graphic Design is a slim book that hurls lumps of coal at dozens of the clichés that plague graphic designers each day. Some of the pills dispensed by the New York-based designer Craig Ward are of the bitter variety... But Ward tackles more serious notions--such as the ideas that "longer deadlines lead to better work" and "good ideas don't require budgets"--with the same intensity as seemingly frivolous subjects, like "Comic Sans is the worst typeface ever created."

PRINT Magazine, USA

December 2012

In Popular Lies About Graphic Design Ward has great fun slipping into the role of our industry's Enfant terrible, juxtaposing his masterfully eye-popping and starkly exquisite typographic skills with contrarian prose that debunks both myths and lies that at one moment step on your toes and the next makes you burst into a deep guttural laugh in the face of our industry's most tired belief systems.

How Design
inhowse.howdesign.com/featured/popular-lies-about-graphic-design/

Popular Lies About Graphic Design is a slim book that hurls lumps of coal at dozens of the clichés that plague graphic designers each day. Some of the pills dispensed by the New York-based designer Craig Ward are of the bitter variety... But Ward tackles more serious notions--such as the ideas that longer deadlines lead to better work; and good ideas don't require budgets;--with the same intensity as seemingly frivolous subjects, like "Comic Sans is the worst typeface ever created.

PRINT Magazine, USA, December 2012

In Popular Lies About Graphic Design Ward has great fun slipping into the role of our industry's Enfant terrible, juxtaposing his masterfully eye-popping and starkly exquisite typographic skills with contrarian prose that debunks both myths and lies that at one moment step on your toes and the next makes you burst into a deep guttural laugh in the face of our industry's most tired belief systems.

How Design

"...highly recommended is Craig Ward's POPULAR LIES ABOUT GRAPHIC DESIGN (9788415391357, $16.95), which comes from an award-winning designer who identifies and refutes popular lies in the field of graphic design. Ten years of industry experience lend to discussions of everything from the validity of design education to client relationships and the changing world of graphic design as a whole. Students and working graphic designers alike will find it informative and revealing, challenging popular assumptions in the industry." --The Bookwatch, Midwest Book Review

"...highly recommended is Craig Ward's POPULAR LIES ABOUT GRAPHIC DESIGN (9788415391357, $16.95), which comes from an award-winning designer who identifies and refutes popular lies in the field of graphic design. Ten years of industry experience lend to discussions of everything from the validity of design education to client relationships and the changing world of graphic design as a whole. Students and working graphic designers alike will find it informative and revealing, challenging popular assumptions in the industry." --The Bookwatch, Midwest Book Review

"Graphic design is steeped in rules both good and bad. In this brilliant book, Craig Ward discusses how and why these popular myths came to be. The lies range from "Comic Sans is the worst typeface ever created" to "Apple has the best graphic design," and the "truths" are biting, hilarious, and deeply satisfying." --Gizmodo's Best Books of 2013

This is not a book full of facts, nor is it a book full of advice. It's a book full of opinions, and confusion between those three is how a lot of these problems begin...

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The New Creative Artist (Spiral-bound) newly tagged "design"

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I have just received a complimentary copy of Nita Leland's new book

"The New Creative Artist" and have had my nose in this book now for days. I

think that Nita has put it all in one book. She hasn't held back a thing -

its all there in black and white. No matter what your level of expertise is

or whether you are a beginner or more advanced, its all there. I would

recommend this book to anyone who is open to new ideas on creativity.

Nita goes from her Introduction which catches you right away with new

deas - I love the titles of each chapter - you just want to read it! Her

chapter on "Drawing, Don't Leave Home Without It" is one of my favorites.

Since I teach drawing to children, I have gained some new insights into the

process - written so simply. Nita's chapter on the elements and principles

of design is a must read for every Artist. I have often said "I don't

understand abstract art!" Well after you read her chapter 6. ABSTRACTION:

OFF THE BEATEN PATH, you will understand as I did this form of art....As you

can see this is a book that I have truly enjoyed. and I say to Nita

Leland - well done and thank you for not holding back. It's one of the best

I have read on those subjects....Joan

*****************************

Joan Crawford Barnes

"Inspired by Color"

Website: [...]

Email: jbarnes209@woh.rr.com


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The contemporary garden (Hardcover) has new "Design"

The editors of Phaidon Press continue to impress me. You make the strict work seems simple. In its latest publication, they solve the contemporary garden an encyclopedic amount of material [such as the English garden] and distill them into an easy-to-read photo essay. In this case, the treatise about the development of the modern garden between the early 1920s is until today.

As some readers have discovered, a garden is not always related to a front or back lawn with beautiful flowers. Often, it is a vast expanse of land in nearby residential apartment or a public building. The type of the landscape treatment usually used for these spaces it reflects the aesthetic philosophy of the artist, architect or landscape architect responsible for the design. This style can be in the modern trends reflected. From this perspective, this book provides a historical summary of the modern movement in art, sculpture and architecture in landscape planning.

The book covers many of the pioneering contemporary gardens, including those of sculptor Constantin Brancusi, landscape architect architect Masuno, architect Frank Gherry and designer Piet Oudolf garden. Hundred gardens, in this book represented stand the two of this editor. The first is the waterfall Grotto located under Frank Lloyd Wright home "Falling Waters" in Pennsylvania, United States. Mr. Wright decided to for the natural prejudice, by position, that at home directly above a waterfall. The second is the landscape architect Claude Cormier outdoor installation titled "Blue Stick Garden". Originally in Canada for the Metis international horticultural Expo, it moved to Hestercombe gardens in Somerset UK where it gained additional fame for his boldness and liveliness.


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Let's make some great art (Paperback) has "Design"

As a child I had a old fashioned activity book or two, which I loved. My favorite was a 1960s from my mother to me. It employs me on many, many days. The best part of this book was that a few of the fun had activities a component, to leave a lasting lesson. I gained knowledge from some of the activities that I still keep. But most of the activities were trade-oriented, which should be only time fillers.

Fast forward to the discovery of this wonderful, well thought-out book by Marion Deuchars, time to fill and fill the minds of adults and children.

From the outset, this beautifully packaged book invites casual browser, parents and children have lots of fun and learn a lot.

The book the greatest appeal is in its ability to deliver. Deuchars like recognizable and highly valued artistic style (I learned as an important artist in her own right), this book presents itself as a simple, consumables and accessible, but we has a depth and quality benefit but still we can not determine. In other words, not almost knowing that we learn things are, because it's so much fun. Here is the most famous and important artists and art to meet as usual a big serving of healthy veggies hidden in a meal, to devour the children. In the same way that we learn to vegetables than adults enjoy, have children know the potential of this great art to appreciate.

Also encourages children in many ways to be creative. I think that is great and I imagine childhood bedrooms, desks of the parents, and the occasional refrigerator large galleries for this book. Schön.

I have given the book, a niece and my nephew, but not after a lot involved in the pages.


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2013 Friedensreich Hundertwasser wall calendar (calendar) has new "Design"

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The wedding list (Kindle Edition) has new "Design"

Hello, Gorgeous: Becoming Barbra Streisand (Hardcover) newly tagged "design"

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The best-selling biographer of Katharine Hepburn and Elizabeth Taylor tells the electrifying story of how Barbra Streisand transformed herself into the greatest star of her era, etching “an indelible portrait of the artist as a young woman” (Publishers Weekly).

In 1960, she was a seventeen-year-old Brooklyn kid with plenty of talent but no connections and certainly no money; her mother brought her soup to make sure she stayed fed as she took acting classes and scraped out a living. Just four years later, Barbra Streisand was the top-selling female recording artist in America and the star of one of Broadway’s biggest hits. Now the acclaimed Hollywood biographer William Mann chronicles that dizzying ascent, telling the riveting behind-the-scenes story of how Streisand and her team transformed her from an unknown dreamer into a worldwide superstar.

Drawing on the private papers of Jerome Robbins and Bob Fosse, and interviewing scores of the friends and lovers who knew Barbara before she became Barbra, Mann recreates the vanished world of 1960s New York City and uncovers the truth behind the myths of her formative years. He shows us how Funny Girl was slowly altered, by Fosse and Robbins among others, from a Fanny Brice bio into a star-making vehicle for Streisand; takes us into the clubs and onto the set for her early nightclub and television appearances, including her torch-handing turn with Judy Garland; and introduces the canny marketing team whose strategies made her stardom seem inevitable. The Streisand who emerges is a revelation: a young woman who, for all her tough-skinned ambition, was surprisingly vulnerable in love.

Everyone who has felt outside the gate, as she once did, remembers a time when the newness and difference of Barbra Streisand changed everything and rewrote all the rules. In Hello, Gorgeous, Mann incisively illuminates the woman before she became the icon and pays tribute to one of the world’s most beloved performers.


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